Reading None

Custom Software / Interactive E-book (no audio)

This is an interactive E-book that explores Plato’s reading scene, a computer-user relationship. While navigating through a reading world full of junk and glitching words, the player, or reader, will find a reason behind all the glitched text at the end of the journey. The digital reader tries to “fight against” the structural suppression that a program only produces meaning with limitations, predicted outcomes, and inherent silence. Ultimately, the game generates “random reading” as a radical rebellion.